Dice Gambit: Roguelite Dice
⚔️ How to Play
- Roguelite Progression: Unlock 30+ permanent items across runs to grow stronger forever
- Adaptive builds: Combine attack/defense bonuses across runs
- Risk & Reward: Push luck with Farkle-inspired combos or bank points to survive
⚡ Become Unstoppable
- Start weak but unlock persistent bonuses
- Discover broken synergies between items
- Every death makes your next run stronger
🏆 Climb the Global Leaderboard
- Compete with players worldwide
- Track the top 10 highest scores of all time
🔥 Key features
- Endless enemy scaling + personal best tracking
- Zero ads
How far will YOUR luck carry you?
Updated | 10 days ago |
Status | Released |
Platforms | HTML5 |
Author | pxlforge |
Genre | Strategy |
Made with | Godot |
Tags | Casual, Deck Building, Dice, Pixel Art, Roguelite, Turn-based |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Smartphone |
Accessibility | Interactive tutorial |
Also available on
Development log
- Leaderboard is live - Update v1.2.033 days ago
- 5 risk-reward items that will change your runs40 days ago
- Update v1.0.742 days ago
- Dice Gambit - Now Available49 days ago
Comments
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For some reason on chrome mobile, the keyboard doesn't show up when you try to input your username, and the game is unplayable because of that.
Oh, it seems to be a Godot web export issue. I'll find a workaround and patch it soon. Thanks for the report!
I've just released a patch (v1.2.2).
I catch the Godot error and launch a native browser prompt, so you can enter your username and restore the game!
The dice mechanic is interesting, but there are a few issues:
The dice rules aren't explained well, and there are too many of them. Maybe consider introducing them step by step, rather than giving the player a whole list to explore (or at least remake this score guide).
The dice feel a bit out of place with the game's atmosphere. It would be better if you changed the graphics to something that fits better, especially the colors - they're too bright compared to the background and enemies.
Consider adding some sorting or graphics for the buffs; plain text doesn't look very appealing
The option to turn music on/off doesn't work properly. Check it out
Hope it helps, good luck!
I work on an interactive tutorial to introduce the dices rules. I'm struggle with this, I need to change some of code logic, but it's wip :D
Thanks for your post. I actively work on this game, I'll introduce your feedback in futur patch!